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Tuesday, 22 July 2014

Lucant vs eThragrosh

Legion...Above picture is an accurate representation about how small I feel compared to the Legion army. 

Convergence
Lucant
-Inverter
-Inverter
-Cipher
-Corollary 

Reciprocators
Obstructors
Enigma Foundry
Enigma Foundry
Optifex Directive
Optifex Directive
Optifex Directive

Legion
eThrags
-Scythean
-Scythean
-Angelius
-Angelius
-Shredder
-Shredder

Min. Striders with UA
Forsaken
Forsaken

Those Scytheans intimidate me. As do the Angelius. In terms of armor, we're both pretty heavily armored but he's got an edge up on me in terms of damage output due to the nature of fury. I do have some troops though so we'll see how that goes. I've tweaked the list a bit since the last time I've played and I took out the arcnodes because Lucant almost never needs it and I've added in more warm bodies. I'm going 2nd and we're playing scenario 1. 

Turn 1
-Striders run up the right flank, trying to flank me no doubt. His Scytheans and Angelius run up to the center, with Thragrosh following behind. It's a fairly aggressive push up front because I have little to no shooting worth mentioning. Cipher Pow6s don't cut it against warbeasts. 
+Reciprocators run up the center right while obstructors run up the left. I have to be worried about him putting RFP on his Scythean weapons because I don't get souls back from that. I'm also using the number of bodies I have to screen my warjacks. Corollary activates, runs, passes the focus around to the other jacks. Cipher uses it to shoot a pow 6 at the striders and kills 2 after buying another attack. Lucant walks up, casts deceleration, watcher and feats. One of the reasons I'm feating this early is because I'm worried about what his feat will do. 

Turn 2
-He upkeeps dragons blood and unnatural aggression. He decides to move backwards, moving his beasts back to try and toe the zone. He obviously doesn't want to engage me while I'm on my feat turn and while he could possibly still kill me, it's just too risky. He ends up camping around his objective.  Both his angelius takes several shots at me but with my feat on, it bounces off most of my jacks. Striders walk up, shoot at an Enigma Foundry who gets a shieldguard, and then reform. 
+I upkeep watcher. My reciprocators order a charge into the objective and it's left with 1 hp. Obstructurs charge into it but fail charge. Doh. Corollary activates, transfers 1 focus to the Inverter who then chains it all the way to the Cipher. Cipher uses it to shoot the Striders again and then chains it back to the Corollary. Lucant walks up and casts deceleration again. 

Turn 3
-This is his feat turn. He drops all upkeeps, mostly because they weren't helping him at all. Thragrosh activates, casts Manifest Destiny, charges a reciprocator and kills it. Buys another attack on another Reciprocator and kills it too. Then his Scytheans charge an Inverter, make sure it's 6" away from Lucant due to reach and then proceeds to kill it before pulling backwards. The rest of his warbeasts charge my jacks as well but this time it's within Watcher range and I pull them back even if I end up taking a free strike in the process. It's a lot less painful than losing a jack and I'll be able to repair them anyway. He uses his feat to pull his jacks backwards and because of my own shot reach, I may have a hard time reaching him later. 
+I upkeep watcher. Positive charge goes onto my Cipher. Corollary transfers 2 focus to it. Mechanics repair my warjacks where possible. Cipher charges and nearly kills the Scythean. I just needed 3 on the last attack roll to hit it and wreck it since it only had 3 hp (rolling at +2 due to positive charge). But I miss. OMG, damn you Cipher. Enigma Foundries spit out more troops. I try to charge with my obstructors but fail charge. Ugh. Reciprocators shieldwall and try to kill striders. 

Turn 4
-Yep Cipher dies. Thragrosh activates, heals the Scythean and then casts Manifest Destiny. Meanwhile, he toes into the zone. Scythean activates, cripples the Cipher and the Angelius sends it to the scrapyard. Other angelius and Scythean destroy the objective as well as clearing the zone of my obstructors, letting Thragrosh dominate the zone for 2CP and getting 1CP for destroying the objective.
+My Inverter is waaay too far to do anything useful. I can't charge because it's just too far. And it would die horribly to the 2 still living Scytheans. -_- I try and kill the Scythean with Reciprocators but fail to. I try to kill it with Obstructors but fail to. In the end,I end up dissolutioning bolting it to hell. Seriously, that's how far I had to go JUST to take down one Scythean. 

Turn 5
-Thragrosh kills some of my obstructors while the angelius kill reciprocators and then repulse everything else out of the zone. This allows him to dominate for another 2 CP.

Thoughts on game
Really need to work on positioning there for the watcher. It's an interesting spell but I end up out of 6" a lot of times. Doesn't hurt that I'm always so worried about these super long assassination ranges everyone else seems to be rocking. Also, used my feat too early I think. I need to save it for later, after I've taken damage would do since my feat also includes auto-succeeding repair checks. 

Interesting thing I found out after this game though. When a corollary transfers focus, it can also induct focus. Didn't know it worked that way and honestly, it feels a bit broken. 

As usual, I feel my lack of range really really hurts sometimes.